Nibbler’s Aistear Adventures

Nibbler’s Aistear Adventures (check, a complete educational resource, helps to provide the teacher and pupils with a framework for learning through play.

  • Nibbler's hometown 'Sandy Shore'

For more information please check or its sister website

My aim with Nibbler’s Aistear Adventures is to make life easier for the teacher, to make it easier to implement Aistear into the classroom. It’s simple to use. Just take your themed big book and new vocabulary flashcards and start from there. All the ideas you need for your Aistear stations (and cross curricular if you wish), are in the Teacher’s Handbook with Photocopy Templates at hand to implement Aistear. There is no need to ponder and wonder what to do for different stations, for discreet maths or language…everything is laid out in an easy to follow fashion, giving plenty of ideas and activities. You just choose the ones you would like to use.

What is in Nibbler’s Aistear Adventures resource?

There are 8 themes in Nibbler’s Aistear Adventures

  1. Circus
  2. Halloween (autumn)
  3. Pirate
  4. Post office (winter/ Christmas)
  5. Fire (safety)
  6. Vet (spring)
  7. Multicultural
  8. Camping (summer)

Each themed pack contains the following:

  • Flashcards
  • A big book in English (agus as Gaeilge)
  • Teacher’s Handbook
  • Photocopy Templates

You can view more detail on each part of the resource in the drop down menu under the Aistear heading in the menu at the top of the page. 

What’s so special about this resource

Nibbler’s Adventures represents a new innovation in children’s books. The illustrations on each page are loaded with hidden value. Look out for mathematical elements of shape, patterns and numbers; of emotional expressions like happiness, sadness, surprise.

Play is the common denominator that seamlessly and simultaneously links all four pillars of Aistear; Well-being, Identity & Belonging, Communicating, Exploring & Thinking. With Nibbler’s Adventures children can learn language, number, problem-solving, well-being and coding all at the same time, all through the medium of play.

Nibbler’s Aistear Adventures is a complete educational resource, helps to provide the teacher and pupils with a framework for learning through play.


Nibbler’s Aistear Adventures has been created based on the four themes in the National Aistear framework, which describe WHAT children learn. Each theme has aims and broad learning goals. These describe important dispositions, the way the children approach tasks and activities.

Here are some examples of the types of learning that Aistear’s aims and goals describe for children.

1. Do the children get involved in the activities? Do they show an interest? Are the children prepared to ‘stay on a task’ even when things ‘don’t go they want them to?

2. What values and attitudes are the pupils learning? e.g.  showing respect for others’ belongings, caring for others, challenging unfair behaviour.

3. Look at the skills the pupils are developing… turn-taking, climbing,
walking, cutting, mark-making.

4. Pupils gain knowledge and understanding such using ‘things’ to represent other ‘things’, knowing that words and pictures give information,  recognising shapes and
colours etc.

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